*temp species "human" *temp infect_var *set infect_var (infection * 20) *if (infection = 0) *set species "human" *goto label1 *if (infection = 5) *set species "werewolf" *goto label1 *else *set species "sub-human" *goto label1 *label label1 *temp occupation "jobless" *if (skill = "hunting") *set occupation "hunter" *goto label2 *if (skill = "farming") *set occupation "farmer" *goto label2 *if (skill = "mayor") *set occupation "politician" *goto label2 *if (skill = "messenger") *set occupation "messenger" *goto label2 *label label2 ${name}, a ${gender} ${occupation} ${species}. Holds ${money} coins. *stat_chart percent speed percent strength percent intelligence percent likeability percent infection opposed_pair suspicion trust opposed_pair bravery cowardice Relationships: percent sam_relationship ${sam} percent carla_relatoinship ${carla}